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  • Manovich, Lev. Eine Archäologie des Computerbildschirms Kunstforum 132 (1996): 124-135.
  • De Kerckhove, Derrick. Ein neuro-kulturelles Verständnis von Kunst und Spiel In Künstliche Spiele, edited by Florian Rötzer and Stefan et.al. IglhautMünchen: Boer Verlag, 1993.
  • Caviezel, Flavia & Schwander, Markus and Pat Badani, ed. Eighty Seven Questions About Artistic Research. Vol.ELIA Conference: Economies of aesthetics. https://issuu.com/swissartisticresearchnetwork/docs/170602_sarn_87-questions_epub_doppe th...
  • Nideffer, Robert. Eight Questions (and Answers) about Machinima Journal of Visual Culture 10, no. 1 (April 2011): 66-73.
  • Event: Eigenwelt der Apparatewelt / Proprietary world in the machines worldInstitution: INM (Institut für Neue Medien)Comment:
  • Weibel, Peter. Eigenwelt der Apparatewelt Rogue 17 (December 1992): 12-15.
  • Event: EGVE´00, Eurographics Workshop on Virtual EnvironmentsInstitution: CWI (The National Research Institut for Mathematics and Computer)Comment:
  • egoscopio 2.0 -
    egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display.

    The content generated by the audience is presented in real time on a 3 x 4...
  • egoscope -
    egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital...
  • Egometer - video
    Egometer Media Archeology Installation ©2017, Laurent Mignonneau and Christa Sommerer "Egometer" consists of an antique ammeter that was previously used for teaching physics in schools. We modified this machine by adding sensors that measure the...