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  • Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
  • SM Lives in São Paulo as a New Media Artist and Researcher employing computer-based technologies and moving-image associated to architectural constructions in the production of art. Michelin investigates the production of social space through
  • The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the
  • Zanini, Walter. A arte de comunicacão telemática: a interatividade no ciberespaco ARS (Departamento de Artes Plasticos) 1, no. 1 (2003).
  • A seed of transgenic corn represents an explosive capsule that on the one hand has the capacity to divide communities and Nations, and on the other hand the ensuing debates have caused movements of conservation and care of ecosystems, the
  • This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
  • Weibel, Peter. Pluriversum der Plastik. Modell und Metaphern, Microchips und Codes des Raums Durch 1 (1987): 3-14.
  • Kunstverein München. Impulse Computerkunst. Graphik, Plastik, Musik, Film: Kunstverein München, 8.5. bis 7.6. 1970. München: Kunstverein München, 1970.
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests
  • Eine Skulptur schwebt in einer digitalen Umgebung im Raum und verändert dabei ständig ihre Größe oder Oberflächenbeschaffenheit. Solch ein Bildwerk kann in der realen Welt mit ihren physikalischen Gegebenheiten nicht existieren. Diese Möglichkeiten