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  • STANDARDS AND DOUBLE STANDARDS is an interactive installation that consists of fifty fastened belts that are suspended at waist height from servo motors on the ceiling of the exhibition room. Controlled by a computerized tracking system, the belts
  • Plasm: A Nano Sample -
    A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
  • Chaotic JumpropesArtist: Paul DeMarinisComment:
  • Noise and Smoke -
    This installation consists of two vintage Bakelite telephones from the 1950ies. They are placed in viewing distance to eachother. When visitors pick up their telephone receivers, dial a number and talk into their mouthpieces, their voices are
  • Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of
  • Sophie Taeuber-Arp's Vanishing Lines Myriam Thyes, 2015, animation, HD video, 10:10, loop, stereo. Sound: Silvia Pachler. In what is, prima facie, a mesh of abstract lines, no few of the works that Sophie Taeuber-Arp completed between 1940 and 1942
  • With "Arabesque" I have concerned myself not only with the sculpting of three dimensions but also with a fourth, the dimension of time. I have endeavored to create a sculpture that evolves transforms and even regresses. An artwork that falls
  • The Waiting Room -
    "The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
  • Everitt, Dave. Between the crystalline and the chaotic Digital Creativity , no. https://doi.org/10.1080/14626268.2013.813379 (September 2013).
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived