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  • The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
  • Irrgang, Christina. Banz & Bowinkel / Kunst und Denker Contemporary https://www.kunstunddenker.com/banzbowinkel.
  • Birch, Lisa. Virtual Reality // ‘The Unframed World’: An Interview with Banz & Bowinkel http://www.berlinartlink.com/2017/02/07/virtual-reality-the-unframed-world-an-interview-with-banz-bowinkel/.
  • Unreal -
    The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-mercury/.
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-palo-alto/.
  • In Medias Res -
    Morehshin Allahyari & Daniel Rourke, Banz & Bowinkel, Malte Bartsch, Mariechen Danz, Angela Fette, Hans Haacke, Konsortium (Lars Breuer, Sebastian Freytag, Guido Münch), Reiner Maria Matysik, Theresa Schubert, Anja Schwörer kuratiert von Ursula
  • e-Spotting (Emotion Spotting) Internet VR installation a music/internet performance and installation at the Palazzo Strozzi Seen as the world nervous system, the Net should now be the best way to know where pain and pleasure are located
  • The Unframed World -
    In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
  • Emotion Ringtones -
    Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or