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(collective) Banz&Bowinkel
The computer allows us to simulate reality. Although the simulation itself is not real it inherits a certain power to become real. Today, it is increasingly normal to transfer simulated reality into physical reality. With the help of computers the
Banz & Bowinkel / Kunst und Denker Contemporary
2015
Irrgang, Christina. Banz & Bowinkel / Kunst und Denker Contemporary https://www.kunstunddenker.com/banzbowinkel.
Virtual Reality // ‘The Unframed World’: An Interview with Banz & Bowinkel
2017
Birch, Lisa. Virtual Reality // ‘The Unframed World’: An Interview with Banz & Bowinkel http://www.berlinartlink.com/2017/02/07/virtual-reality-the-unframed-world-an-interview-with-banz-bowinkel/.
Unreal
2017
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2017
The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
The International Research Platform For Virtual Reality Experiences in Art
2016
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-mercury/.
The International Research Platform For Virtual Reality Experiences in Art
2017
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-palo-alto/.
In Medias Res
2019
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2019
Morehshin Allahyari & Daniel Rourke, Banz & Bowinkel, Malte Bartsch, Mariechen Danz, Angela Fette, Hans Haacke, Konsortium (Lars Breuer, Sebastian Freytag, Guido Münch), Reiner Maria Matysik, Theresa Schubert, Anja Schwörer kuratiert von Ursula
e-Spotting 9/11
2007
e-Spotting (Emotion Spotting) Internet VR installation a music/internet performance and installation at the Palazzo Strozzi Seen as the world nervous system, the Net should now be the best way to know where pain and pleasure are located
The Unframed World
2017
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2017
In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
Emotion Ringtones
2008
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2008
Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or
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