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Wind Map
2012
An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. The wind map shows the delicate tracery of wind flowing over the US. Fernanda Viégas and I created the
The Young Photographer
2004
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2004
video
A lively pedestrian crossing in the heart of Germany’s capital Berlin: people are allowed to walk on the road in any direction, as long as the lights are green, so they hurry; at least most of them. But you can eavesdrop on what they think, just by
Pulse Park
2008
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2008
In Pulse Park, evening visitors to Madison Square Park have their systolic and diastolic activity measured by a sensor sculpture installed at the North end of the Oval Lawn. These biometric rhythms are translated and projected as pulses of
Easter hack
2024
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2024
In digital technology an Easter egg refers to an extra feature, a message, hidden in a software program, video game, etc., and is revealed by an obscure sequence of keystrokes or commands. This Easter Saturday you can join media artist & open source
PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
ELETROURBS, ELETROGRAVURAS
1979
-
1983
video
In my Art Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982, at Funarte, Galeria Sergio Milliet I used one electronic stetoscope to amplify the heart beats for medical diagnostics, and creatively I intended
Machinal
1999
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1999
MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
Invisible Cantilever
1996
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1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Animal Infected
2011
Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
ZOONE
1985
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1985
Media environment Shown at Amerlinghaus Vienna (A) in the context of the "Computerkulturtage" When the elephant falls from the tree, the ants die. Zoone- zone, zoo Computer images quickly animate a composition scheme with rhythm changes- Screen 1
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