Archive Search
-
Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen in the Art of Creating Life In Advances in Evolutionary Computing, edited by Ashish Ghosh and Tsutsui Shigeyoshi, 479-517. Berlin, Heidelberg, New York: Springer, 2003.
-
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
-
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
-
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
-
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
-
Cox, Donna. Visualization in the Life Sciences In Aesthetic Computing, edited by Paul FishwickThe Leonardo Book Series, , 89-14. Cambridge, MASS: MIT Press, 2006.
-
Turing, Alan. Computing Machinery and Intelligence Mind 59, no. 236 (1950): 433-460.
-
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
-
Hessels, Scott. Sustainable Cinema: The Moving Image and the Forces of Nature In Biologically-Inspired Computing for the Arts: Scientific Data through Graphics, edited by Anna Ursyn, 90-104. New York: IGI Global, 2012.
-
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.