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The International Research Platform For Virtual Reality Experiences in Art
2015
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/chiara-passa/passa-two-times-four/.
The International Research Platform For Virtual Reality Experiences in Art
2008
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/t-t/.
“Opening museums – New Interaction Methods for future museum experiences“
2011
Kronman, Linda and Andreas Zingerle. “Opening museums – New Interaction Methods for future museum experiences“. : kairus, 2011.
Software Art: comportamento e experiência em ARTE INTERATIVA
2008
DOMINGUES, DIANA MARIA G. Software Art: comportamento e experiência em ARTE INTERATIVA Aplauso 92 (2008).
Criação Digital: do hibridismo e simulação das imagens à natureza experiencial da software art.
2007
DOMINGUES, DIANA MARIA G. Criação Digital: do hibridismo e simulação das imagens à natureza experiencial da software art. Revista Polêmica 19 (2007): 19.
Hill Climbing
1999
Sound plays an important role in the work of Janet Cardiff and George Bures Miller (Canadian, b. 1957; 1960) whose video Hill Climbing (1999) tracks an unseen couple and their dog as they struggle to climb up a snowy hill. The layered, binaural
Pierre Martin, “Lin Pey Chwen Installation Catching at MOCA Taipei: an Installation wortg experiencing”
2011
Pierre Martin. Pierre Martin, “Lin Pey Chwen Installation Catching at MOCA Taipei: an Installation wortg experiencing” “Lin Pey Chwen Installation Catching at MOCA Taipei: an Installation wortg experiencing” (2011).
Datamining Bodies in Ruhr
2000
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2001
The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
Inside The Tropospheric Laboratory
2010
The "Tropospheric Laboratory" allows insights into cloud cores and other matter of the apogee. The installation narrates the synthesis of clouds and shows varying conditions and combinations of art and science in the absence of weight. The
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
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