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The Digital Computer as a Creative Medium
1967
Noll, A. Michael. The Digital Computer as a Creative Medium IEEE Spectrum IV, no. 10 (October 1967): 89-95.
Simmulation of Cellular Patterns by Computer Graphics
1969
Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
Kunst aus dem Computer
1967
Simmat, William E.. Kunst aus dem Computer Exakte Ästhetik - Methoden und Ergebnisse empirischer und experimenteller Ästhetik 5 (1967).
Aesthetic Paragraphs
1972
Smith, Gary William. Aesthetic Paragraphs PAGE. Bulletin of the Computer Arts Society 27 (1972).
Computer Art for the Video Picture Wall
1971
Whitney, John. Computer Art for the Video Picture Wall Art International XV, no. 7 (September 20th 1971): 35-38.
Computers and Creativity
1964
Zajac, Edward E.. Computers and Creativity In Architecture and the computer: Proceedings of the First Boston Architectural Center Conference, Boston, MA: 1964.
Renewing Knowledge Structures for Media Art
2010
Grau, Oliver and Jonathan P. Bowen and Kia Ng. Renewing Knowledge Structures for Media Art In EVA London 2010: Electronic Visualisation and the Arts, edited by Alan Seal, 286-295. Swindon: British Computer Society, 2010.
PROMISE AND REALITY
2000
Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
Looking through the computer screen: Self-reflexivity in net.art
2007
Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
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