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  • ... around the development and production of real time, computationally-augmented responsive performance environments fusing space, sound, image, architectural material and sensor-based technologies. Such projects range from large scale, public driven...
  • ... for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art created in marble, bronze or terra cotta following the classical procedures defined by Michelangelo in the...
  • ... Manipulation is achieved through scaremongering. In this way, our consent is forced to accept millions of cameras in public space linked to facial recognition systems. Racism and inequality are on the rise because the systems are unfair and display bias...
  • ... and Video Art from 1993 to 1998. Since 1985 to the present, he assists the work of the Ruine der Künste Berlin, “a private space for material and immaterial arts“ in Berlin. In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 -...
  • ... Scientific Visualization and Art Director on the IMAX film ìCosmic Voyage,î produced for the Smithsonian National Air and Space Museum (NASM). This film is now traveling to more than 34 IMAX theaters around the world and has been seen by more than 3.4...
  • Cracks to Oases -
    ... houses interior to offer refreshment. By comparing these cooling devices we can perceive the same difference in time-space dimension management and the durability of the resources used as between modern water pumping and ancient water infrastructure....
  • Desert rain -
    ... sand. Having climbed up and come down the other side they would find that they had reached the final room of the piece. This space, simulating a motel room, contained a television that could be activated by swiping the card obtained from the performers...
  • ... Plant Growing" (1992), "Anthroposcope" (1993), "A-Volve" (1994), "Trans Plant" (1995), "Intro Act" (1995), "MIC Exploration Space" (1995), "GENMA" (1996), "Life Spacies" (1997), "Life Spacies II" (1999), "HAZE Express" (1999), "VERBARIUM" (1999),...
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments