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  • Skull v02
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 The original version of this image, Skull v1 was first
  • Unreal -
    The debut exhibition "Unreal" will begin on 19 May 2017 and will revolve around epistemological issues. How is reality structured? Is it at all still possible to distinguish between simulated and authentic worlds? How intelligent are artificial
  • A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
  • For the opening night of the #HYPERLINK festival on 26th April 2013, Alex May debuted a 75 minute ‘Painting With Light’ live video mapping art performance in the South Tank at Tate Modern, London. Using his own custom software, Alex creates scenes
  • Farkas, Solange and Teté Martinho, ed. VIDEOBRASIL Três décadas de vídeo, arte, encontros e transformações. 2015 th ed.São Paulo, Brasil: dições Sesc São Paulo, 2015.
  • TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
  • Survey of Prints -
    In 2003 the Museum purchased Atlas Procession I, a print by William Kentridge, the first work by this internationally renowned South African artist in the SCMA collection. This fall, Kentridge is the subject of a major exhibition at SCMA, William
  • Alcalá Mellado, José Ramón and Virginia Paniagua. Metáforas visuales de la ciudad digital actual, dos décadas después In La ciudad Digital; esperanzas, riesgos y desilusiones en las redes., edited by Col. Estudios #145, 157-190. Cuenca, Spain:
  • Machado, Arlindo and Walter et al. Zanini, ed. Made in Brazil:três décadas do vídeo brasileiro. ISBN 85.85291-37-0, São Paulo: Itaú Cultural, 2003.
  • "In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we