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  • ... and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization environments, as well...
  • ...Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
  • 14#BIS -
    ... and the possibility of geodesic coordinates create a co-located event for human body. What is vision now? What is real and virtual world? We propose the biocybrid condition of human existence, being co-located in the continuum zone between body and flesh...
  • ... video form). Later these installations became fully digital. Thenext step from interactive video was to explore generative virtual environments – “Recombinant Poetics” was my termfor this work.How do you archive your own works? How do you think your...
  • 1,4..19 -
    ... ones remain unrealized. However, we see not only its actual route, but also all of its unrealized options in the form of virtual mice on the screen projection. The virtual mice behave independently and unpredictably. At each junction, the mouse...
  • 05 March/10:43 pm -
    ... physical setting represents the personal space - and at the same time the miniature dimensions recall the Internet as the virtual home to model a second self. But the disturbing visuals inside the house are contradicting the neat and playful scenery. They...
  • ... but offered interactive experience of beeing between connected worlds, experience connecting in hybrid entity real and virtual environments. Viewers become integral components of these works, the intelligently working components. As a result,...
  • ...Ippolito, Jon. "Will Virtual Reality Open Doors or Close Them?" Guggenheim Magazine 5 (Spring-Summer 1994): 48-53.
  • ...Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.
  • ..."The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"Artist: Gabriela Aceves SepúlvedaComment: