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  • Karl Salzmann (*1979 in Bludenz) is a sound and media artist currently based in Vienna. In his artistic practice he uses sound and noise and combines them in performance, conceptual and installation art. His work is characterized by the visual
  • Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/chiara-passa/passa-two-times-four/.
  • Luz María Sánchez Cardona is a transdisciplinary artist, writer, and scholar. She holds a doctorate in Art from the Autonomous University of Barcelona. Sánchez Cardona is the recipient of two consecutive Honorary Mentions at Prix Ars Electronica:
  • My work focuses on visual explorations of culturally significant data. I'm constantly seeking new ways to represent information to create connection, insight, narrative and beauty. A particular interest is using visual tools to foster collaboration
  • Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
  • Strauss, Wolfgang and Monika Fleischmann. Intersections between Communication, Art and Technology - the CAT Study In New Media Culture in Europe: Art Research, Innovation, Participation, Public Domain Learning, Education Policy, edited by Frank
  • VIPER Basel -
    VIPER Basel is one of the major European film, video and new media festivals. It offers a highly-regarded platform for presenting innovative works and projects, attracting Swiss and international filmmakers and producers, artists, curators, critics
  • To mark the start of the new decade, the European Media Art Festival presented a review of German experimental film and video art production from the 1980s, offering viewers the opportunity to see familiar works again and to perhaps rediscover and
  • RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/t-t/.