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Simmulation of Cellular Patterns by Computer Graphics
1969
Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
Kunst aus dem Computer
1967
... dem Computer Exakte Äs
the
tik - Methoden und Ergebnisse...
Aes
the
tic Paragraphs
1972
... PAGE. Bulletin of
the
Computer Arts Society 27...
Computer Art for
the
Video Picture Wall
1971
...Whitney, John. Computer Art for
the
Video Picture Wall Art...
Computers and Creativity
1964
... In Architecture and
the
computer: Proceedings of
the
...
Renewing Knowledge Structures for Media Art
2010
... Visualisation and
the
Arts, edited by Alan Seal,...
PROMISE AND REALITY
2000
Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
Looking through
the
computer screen: Self-reflexivity in net.art
2007
...Ryan, Marie-Laure. Looking through
the
computer screen:...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
GPS Film: Cinema’s Latest Revolutio
2009
... proceedings of SIGGRAPH:
The
36th International Conference...
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