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Extra Life. Über das Sterben in
Com
puterspielen
2002
...Lange, Andreas. Extra Life. Über das Sterben in
Com
puterspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof...
On physiological
com
puting with an application in interactive art
2004
... Edmonds and Michael Macaulay and Greg Turner. On physiological
com
puting with an application in interactive art Interacting with...
Kunstwerk
Com
puterspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
...Schwingeler, Stephan. Kunstwerk
Com
puterspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
... Games" im Rahmen der "Games Convention 2002"]. Berlin:
Com
puterspiele Museum, 2002.
Künstler für fünf Minuten
1997
...Grau, Oliver. Künstler für fünf Minuten c´t Magazin für
Com
putertechnik , no. 6 (1997): 104-108.
Verlust des Zeugen: Das lebendige Werk
2000
... Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im
Com
puterzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart,...
"Public Space of Knowledge: Artistic Practice in Aesthetic
Com
puting." In Aesthetic
Com
puting, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic
Com
puting 2007
2006
... "Public Space of Knowledge: Artistic Practice in Aesthetic
Com
puting." In Aesthetic
Com
puting, edited by Paul Fishwick, MIT...
Aesthetic
Com
puting.
2006
...Fishwick, Paul, ed. Aesthetic
Com
puting.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
..., S. R.. Nature and Origins of Virtual Environments: A Biographical Essay
Com
puting Systems in Engineering 2, no. 4 (1991): 321-347.
An Authoring Tool Kit for Mixed Reality Experiences
2002
... Reality Experiences In International Workshop on Entertainment
Com
puting (IWEC2002): Special Session on Mixed Reality Entertainment, ...
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