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Fiktion und Virtualität
1998
Esposito, Elena. Fiktion und Virtualität In Medien, Computer, Realität, edited by Sybille Krämer, 269-296. Frankfurt/ Main: Suhrkamp, 1998.
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
Fischer, Robert. Dinos, Boxer und Gummimensch. Die Ars Electronica ´94 Computer World 29, no. 94 (July 1994).
Virtual Interface Environments
1990
... Environments In
The
Art of Human-Computer...
The
Virtual Brewery Adventure
1996
...Fisher, Scott S. and G. Fraser.
The
Virtual Brewery Adventure...
Real time Computer Graphics from Body Motion
1983
Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
Computer Animation: A New Aes
the
tic Approach
1986
...ecca. Computer Animation: A New Aes
the
tic Approach In Proceedings of...
New Techniques for
the
Creation of Artificial Realities
1987
...Allen, Rebecca. New Techniques for
the
Creation of Artificial...
The
Treasure of Computer Graphics
1998
...Fujihata, Masaki, ed.
The
Treasure of Computer Graphics. Tokyo,...
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
Grau, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch computer art faszination, edited by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler Medieninstitut Verlag, 1998.
The
aura of
the
simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
...Youngblood, Gene.
The
aura of
the
simulacrum. Der Computer und die...
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