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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
Visualization in the Life Sciences
2006
Cox, Donna. Visualization in the Life Sciences In Aesthetic Computing, edited by Paul FishwickThe Leonardo Book Series, , 89-14. Cambridge, MASS: MIT Press, 2006.
Computing Machinery and Intelligence
1950
Turing, Alan. Computing Machinery and Intelligence Mind 59, no. 236 (1950): 433-460.
Multigraphical Membrane Systems Revisited
2013
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
Sustainable Cinema: The Moving Image and the Forces of Nature
2012
Hessels, Scott. Sustainable Cinema: The Moving Image and the Forces of Nature In Biologically-Inspired Computing for the Arts: Scientific Data through Graphics, edited by Anna Ursyn, 90-104. New York: IGI Global, 2012.
Flow simulation with vortex elements
2012
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.
New Frontiers for Entertainment Computing
2008
Nideffer, Robert and Walt Scacchi and Joe Adams. New Frontiers for Entertainment Computing. Boston: Springer, 2008.
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