Archive Search
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Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
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Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
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Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
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Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
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Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
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Everitt, Dave and Ernest Edmonds and Michael Macaulay and Greg Turner. On physiological computing with an application in interactive art Interacting with Computers Volume 16, Issue 5, no. https://doi.org/10.1016/j.intcom.2004.08.003 (October
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van der Meulen, Sjoukje and Max Bruinsma. Man as 'Aggregate of Data': What Computers should not do. AI & Society 2, no. 34 (2019): 343-354.
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Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
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Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
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Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.