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Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
Künstler für fünf Minuten
1997
Grau, Oliver. Künstler für fünf Minuten c´t Magazin für Computertechnik , no. 6 (1997): 104-108.
Verlust des Zeugen: Das lebendige Werk
2000
Grau, Oliver. Verlust des Zeugen: Das lebendige Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im Computerzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart, Bad Cannstatt: Fromann-Holzboog, 2000.
Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
"Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007
2006
Fleischmann, Monika and Wolfgang Strauss. "Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007 In Aesthetic
An Evolutionary Approach to Synthetic Biology: Zen in the Art of Creating Life
2003
Ray, Tom. An Evolutionary Approach to Synthetic Biology: Zen in the Art of Creating Life In Advances in Evolutionary Computing, edited by Ashish Ghosh and Tsutsui Shigeyoshi, 479-517. Berlin, Heidelberg, New York: Springer, 2003.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
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