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Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
The
Art of Computer Programming
1997
...Knuth, Donald.
The
Art of Computer Programming. Vol.Vol. 1. München:...
The
Responsive Workbench: A Virtual Work Environment
1995
... Bernd et. al. Fröhlich.
The
Responsive Workbench: A...
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
The
Art of Human-Computer Interface Design
1990
...Laurel, Brenda, ed.
The
Art of Human-Computer Interface Design. New...
Immersive Computer Art and
the
Making of Consciousness
1999
... Laurie. Immersive Computer Art and
the
Making of Consciousness In...
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
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