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The
Virtual Brewery Adventure
1996
...Fisher, Scott S. and G. Fraser.
The
Virtual Brewery Adventure...
Real time Computer Graphics from Body Motion
1983
Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
Computer Animation: A New Aes
the
tic Approach
1986
...ecca. Computer Animation: A New Aes
the
tic Approach In Proceedings of...
New Techniques for
the
Creation of Artificial Realities
1987
...Allen, Rebecca. New Techniques for
the
Creation of Artificial...
The
Treasure of Computer Graphics
1998
...Fujihata, Masaki, ed.
The
Treasure of Computer Graphics. Tokyo,...
Künstliche Welten aus dem Computer
1994
Hierholzer, Michael. Künstliche Welten aus dem Computer Frankfurter Allgemeine (July 10th 1994).
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
Grau, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch computer art faszination, edited by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler Medieninstitut Verlag, 1998.
The
aura of
the
simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
...Youngblood, Gene.
The
aura of
the
simulacrum. Der Computer und die...
Protected Mode
1991
Kittler, Friedrich Adolf. Protected Mode In Strategien des Scheins. Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 256-267. München: Boer Verlag, 1991.
The
Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
...Mendelowitz, Eitan.
The
Emergence Engine: A Behavior Based Agent...
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