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Was Computer nicht können. Die Grenzen künstlicher Intelligenz
1989
Dreyfus, Hubert L.. Was Computer nicht können. Die Grenzen künstlicher Intelligenz. Frankfurt/ Main: Athenäum, 1989.
Art History and Computer-Generated Images
1994
Elkins, James. Art History and Computer-Generated Images Leonardo 27, no. 4 (1994): 335-342.
Der Computer als Medium und als Maschine
1993
Esposito, Elena. Der Computer als Medium und als Maschine Zeitschrift für Soziologie 22, no. 5 (Oktober 1993): 338-354.
Leitfaden der Computer-Grafik. Visuelle Informationsdarstellung mit dem Computer. Grundlagen, Verfahren, Einsatzbereiche
1989
Willim, Bernd. Leitfaden der Computer-Grafik. Visuelle Informationsdarstellung mit dem Computer. Grundlagen, Verfahren, Einsatzbereiche. Berlin, DE: Drei-R, 1989.
Fiktion und Virtualität
1998
Esposito, Elena. Fiktion und Virtualität In Medien, Computer, Realität, edited by Sybille Krämer, 269-296. Frankfurt/ Main: Suhrkamp, 1998.
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
Fischer, Robert. Dinos, Boxer und Gummimensch. Die Ars Electronica ´94 Computer World 29, no. 94 (July 1994).
Virtual Interface Environments
1990
Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
The Virtual Brewery Adventure
1996
Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
Real time Computer Graphics from Body Motion
1983
Fisher, Scott S. and A. Marion. Real time Computer Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391, Cambridge, MA: 1983.
Computer Animation: A New Aesthetic Approach
1986
Allen, Rebecca. Computer Animation: A New Aesthetic Approach In Proceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
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