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Featured Artwork "Campos ❘ Temporales" by Paul Hertz (2022 - 2023)
05/2024
Campos | Temporales (2022 - 2023) by Paul Hertz is a large-scale architectural video installation created for 150 Media Stream in Chicago, featuring a musical composition by Christopher Walczak during its opening night.
Particle Animation and Rendering Using Data Parallel Computation
1990
Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
Data Science and Computational Art History
2015
Manovich, Lev. Data Science and Computational Art History International Journal for Digital Art History (JUNE 2015).
Konrad Zuse: enabler of computational arts?
2016
Andrés Burbano and Esteban García Bravo. Konrad Zuse: enabler of computational arts? Archiving and Questioning Immateriality , no. 190 (2016).
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Artist and Computer.
1976
Leavitt, Ruth. Artist and Computer. Artist and Computer (1976).
The Application Of Artificial Life to Interactive Computer Installations
1998
Sommerer, Christa and Laurent Mignonneau. The Application Of Artificial Life to Interactive Computer Installations Artificial Life and Robotics Journal 2, no. 4 (1998): 151-156.
Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene
2019
Geoff Davis. Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene. Vol.1. 1 th ed.London: Story Software, 2019.
Between Zero and One
2024
Strauss, Wolfgang and Monika Fleischmann. Between Zero and One BETWEEN ZERO AND ONE (1988) by Monika Fleischmann and Wolfgang Strauss (MFWS) exemplifies generative art by exploring virtual space through systematic computational transformations of 3D
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