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Der Bruch
des
Bil
des
. Vom Tafelbild zum Bildschirm
1990
...Weibel, Peter. Der Bruch
des
Bil
des
. Vom Tafelbild zum...
Die Wirklichkeit
des
Scheins
1991
...z, Norbert. Die Wirklichkeit
des
Scheins In Strategien...
Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
Mimikry und Simulation - Strategien der Evolution?
1991
... In Strategien
des
Scheins. Kunst,...
Family Portrait
1991
Courchesne, Luc. Family Portrait In Computer Graphics Visual Proceedings, , 118-119. Anaheim: 1991.
Aus der Vorgeschichte
des
Mediums Computer
1994
...fgang. Aus der Vorgeschichte
des
Mediums Computer In...
Creative Computer Graphics
1984
Jankel, Annabel and Rocky Morton. Creative Computer Graphics. Cambridge, UK: Cambridge University Press, 1984.
The Computer Screen of Life
2000
Leuer, Jennifer. The Computer Screen of Life .
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