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Autopoiesis
2000
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2000
Autopoiesis, is a robotic sculpture installation commissioned by the Kiasma Museum in Helsinki, Finland as part of Outoaly, the Alien Intelligence Exhibition curated by Erkki Huhtamo, 2000. It consists of fifteen robotic sound sculptures that
Dis-M-Body
1995
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1995
Dis-M-Body is a multisensory, interactive installation exploring the disembodied nature of information and messages as they dislocate and fracture one's sense of self, while simultaneously expanding one's sense of connection. Our sense of
Technology Recapitulates Phylogeny
1992
As you approach this piece a sensor turns a light on which projects the worms and tree forms onto the walls and ceiling. The tubefex worms which are the stars of this piece demonstrate a form of supra organization in which these single tubefex worms
Cyber Squeeks
1990
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1995
The Cyber-Squeek series spoofs the emergence of machine intelligence, in which electronics integrated with life-like forms, have begun to squeak their first words; in their language. Through multiple sensors and switches they respond to human touch
Mediated Encounters
1996
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1996
Mediated Encounters is an interactive robotic installation of four fish tanks designed to allow Siamese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
the Flock
1992
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1992
The Flock is a group of musical interactive sound sculptures which exhibit behaviors analogous to the flocking found in natural groups such as birds, schooling fish or flying bats. Flocking behaviors demonstrate characteristics of supra
conscious love
1999
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1999
The installation was conceived for the art show 'amour et conscience', Paris, 1999 (Atelier Sévigné, 9/9/99 - 9/12/99). It consists of three parts: Five curtains, representing consciousness, digital word-picture-prints on
the beehive
1997
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1997
In a floot of information words and pictures seem to lose their credibility. Does the culture disappear in the media society? - The beehive is a internet based project creating a web of thoughts. 32 animated and/or
The Library
2000
The LibraryArtist: Rejane SpitzComment:
Move 36
2004
"Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
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