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Ars Electronica 2005: Hybrid - Living in paradox
2005
-
2005
... – living in paradox” was
the
the
me of this year’s Ars... from around
the
world
at exhibitions,...
parallel
2012
-
2017
... Module, International
Space
Station) Ambient Sound,... el uses Google Earth to track along
the
49th parallel, that is,
the
... perfect map of
the
world
invite interpretation,...
Home Transnfer
2002
-
2004
... imposed by virtual
space
and automation on being at... project that explores
the
intersection of home,...
Looking Glass Playgrounds Hit
the
Entertainment Bullseye
1993
... Glass Playgrounds Hit
the
Entertainment Bullseye... Bullseye Virtual Reality
World
(Nov. - Dec. 1993): 41-48.
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... Electronica ´94 Computer
World
29, no. 94 (July 1994).
Our Digital Culture Threatened by Loss
2014
... Threatened by Loss
The
World
Financial Review ... Threatened by Loss
The
World
Financial Review (2014):...
Cylinder & Bots
2019
-
2019
...
the
movements in cyber
space
and eventually in
the
real... Within
the
ir artistic work Giulia Bowinkel (*1983) and Friedemann... digitally augmented real
world
. Within
the
ir generated...
From Ukiyo-e to Mobile Phone Screens - A Japanese Perspective
2004
... StegmannBerlin: House of
World
Cultures: 2004.
US Department of Art and Technology
2001
-
2008
... government agency.
The
US DAT functions as a conduit... social impact on
the
world
stage. (source:...
enSight 2006
2006
-
2006
...2 scientists from institutes around
the
world
submitted images from... ientists from institutes around
the
world
submitted images from
the
ir...
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