Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
102
103
104
105
(current)
106
(more)
1060
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
La Plissure du Texte
1983
-
1983
La Plissure du TexteArtist: Roy AscottComment:
Telenoia
1992
-
1992
What TELENOIA is about is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it's accessible.If we get hold of Videophones or some means of
Apollo 13
Apollo 13Artist: Roy AscottComment:
Four Imaginary Walls
1991
-
1991
... and temperature in
for
mation, which is fed into a...
Wild
1994
-
1994
... sends digitised in
for
mation to a computer...
Universal Zoologies
1996
-
2001
... was developed
for
real-time virtual reality...
Acoustic Environment
1997
-
1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Future Garden
1998
-
2001
Future GardenArtist: Jon McCormackComment:
On the North Pole Looking East
1990
-
1990
A frame from the stereo animation A Volume of 2- Dimensional Julia Sets. This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space
The Bush Soul (#2)
1998
-
1998
Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
1
…
(more)
102
103
104
105
(current)
106
(more)
1060