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  • Anastasia Manou / Macmanous (GR) is an audio and visual designer from Athens, specialising in electroacoustic / soundscape music composition and live visuals. Her academic research was focused on the adaptation of ancient Greek classics to the form
  • Mediaflow - video
    MEDIAFLOW :BROWSER AAND INSTALLATION 2006 Thoughts in the flow, that's what the Media Flow Interface stands for. The entire content of an archive, here netzspannung.org, is visible at a glance. Parallel streams of images and words run along the
  • With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
  • Seeking the common denominator of all contemporary artworks, in spite of their spectacular diversity, the artist found that it should be the very perfume of the art gallery, freshly repainted, before the exhibition opening. White Cube is first an
  • Bots -
    Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
  • Blank Chance -
    How do we make decisions? Decisions can be reached applying various methods – intuition or reason. Sometimes, using divination methods or certain tools to find out what might be best supports the process. Whether shaking fortune sticks, reading the
  • Perhaps -
    This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • la huella -
    la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
  • The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the