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Raumatmen / wetf(r)iction
2005
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2005
in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
CHRONOPOLIS
2002
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2003
Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements
Image Fulgurator
2007
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2008
The Image Fulgurator is a device for physically manipulating photographs. It intervenes when a photo is being taken, without the photographer being able to detect anything. The manipulation is only visible on the photo afterwards. In principle,
2014 “Mirage & Aural Beauty”, National Taiwan Science Education Center, Taipei, Taiwan
2014
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2014
2014 “Mirage & Aural Beauty”, National Taiwan Science Education Center, Taipei, Taiwan
Timbral Architectures, Aurality's Force. Sound and music
2011
Salter, Chris. Timbral Architectures, Aurality's Force. Sound and music In William Forsythe and the practice of choreography: It starts from any point, edited by Steven SpierNew York: 2011.
Lo Yo Yo
1988
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1988
Lo Yo Yo is about the enormous volume of electromagnetic information which invisibly permeates the space we live in. The piece randomly scans the radio broadcast bands producing a real time five channel mix. Scanning controlled by an arbitrary,
The Paradise Institute
2001
Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
Virtual Orchestra
1997
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1997
"In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the
Menagerie
1993
The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a
Cosmopolis
2005
Giant interactive installation, VR telescopes, pan Overwriting the city An interactive artistic and scientific multimedia exhibition on the major issues linked to the world urbanisation Cosmopolis endeavours to examine urban realities
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