Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
1046
1047
1048
1049
(current)
1050
(more)
1059
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Imagining Macondo: Interacting with García Márquez's Literary Landscape
2015
Angus Graeme Forbes and George Legrady and Paul Murray and Andres Burbano. Imagining Macondo: Interacting with García Márquez's Literary Landscape IEEE computer graphics and applications 5, no. 35 (SEPTEMBER 2015): 12-19.
New advances in computer-generated barrier-strip autostereography
1990
Meyers, Stephan and Dan J. Sandin and W. T. Cunnaly and Ellen Sandor and T.A. DeFanti. New advances in computer-generated barrier-strip autostereography Proceedings of the SPIE 1990 Symposium on Electronic Imaging, Stereoscopic Displays and
Using affective trajectories to describe states of flow in interactive art
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. Using affective trajectories to describe states of flow in interactive art International Conference on Advances in Computer Entertainment Technologies (2009).
White Heat Cold Logic: British Computer Art 1960-1980
2008
Mason, Catherine and Paul Brown and Charlie Gere and Nicholas Lambert, ed. White Heat Cold Logic: British Computer Art 1960-1980. Leonardo Book Series, Cambridge, Mass. London, England: MIT Press, 2008.
Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings.
2006
Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006):
Eine Archäologie des Computerbildschirms
1996
Manovich, Lev. Eine Archäologie des Computerbildschirms Kunstforum 132 (1996): 124-135.
passage
2008
Poulin, Marie-Claude and Martin Kusch. passage In Internationales Festival für computergestützte Kunst, edited by Trans-Media-Akademie Hellerau, 74-45. Dresden: Trans-Media-Akademie Hellerau e.V., 2008.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
ACM SIGGRAPH Electronic Art and Animation CatalogueComputer Graphics Annual Conference Series 1998ISBN 1-58113-045-7ISSN 1098-6154© 1998 ACM Association for Computing Machineryhttps://digitalartarchive.siggraph.org/person/victor-acevedo/
1998
Joan Truckenbrod, Chair: The Art Gallery: Touchware. ACM SIGGRAPH Electronic Art and Animation Catalogue Computer Graphics Annual Conference Series 1998 ISBN 1-58113-045-7 ISSN 1098-6154 © 1998 ACM Association for Computing Machinery
1
…
(more)
1046
1047
1048
1049
(current)
1050
(more)
1059