Archive Search
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Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
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Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
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Hessels, Scott. GPS Film: Cinema’s Latest Revolutio proceedings of SIGGRAPH: The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, New Orleans (2009).
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McIver Lopes, Dominic. A philosophy of Computer Art. London: Routledge, 2010.
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Fritz, Darko and Marija Gattin and Peter Weibel. A Little-Known Story about a Movement, a Magazine, and the Computer's Arrival in Art: New Tendencies and Bit International, 1961-1973. Karlsruhe, Germany; Cambridge, Mass. USA:ZKM: MIT press, 2011.
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Aprile Francesco. Computer poems. Dall’archeologia al source code poetry. Vol.september 2016. Utsanga.it th ed.Italy: Utsanga.it, 2016.
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Thomas Dreher. History of Computer Art VI. Net Art: Networks, Participation, Hypertext VI.3 Net Art in the Web http://iasl.uni-muenchen.de/links/GCA-VI.3e.html#HTML.
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Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
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Nyugen C; Lovell D: Oberprieler R: Jennings D: Adcock M; Gates-Stuart E; LaSalle J:. Virtual 3D Models of Insects for Accelerated Quarantine Control International Conference on Computer Vision, ICCV (2013).
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Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.