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Data Science and Computational Art History
2015
Manovich, Lev. Data Science and Computational Art History International Journal for Digital Art History (JUNE 2015).
Konrad Zuse: enabler of computational arts?
2016
Andrés Burbano and Esteban García Bravo. Konrad Zuse: enabler of computational arts? Archiving and Questioning Immateriality , no. 190 (2016).
The
House of Illusion Extending
the
boundaries of Space
1997
...s, Wolfgang and Monika Fleischmann.
The
House of Illusion Extending...
Added Value of Computer Aided Architectural Design
1997
Hogeschool voor Wetenschap en Kunst, ed. Added Value of Computer Aided Architectural Design. Vol.1. ISBN 90- 76101-01-9, 1 th ed.Brüssel: Hogeschool voor Wetenschap en Kunst, 1997.
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Artist and Computer.
1976
Leavitt, Ruth. Artist and Computer. Artist and Computer (1976).
Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from
the
1980s micro computer scene
2019
... story generators from
the
1980s micro computer scene....
Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287
1995
Zimmermann, Thomas et al-. Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287 [< 01.05.1995>].
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
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