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History of Computer ArtVI. Net Art: Networks, Participation, Hypertext VI.3 Net Art in the Web
2012
Thomas Dreher. History of Computer Art VI. Net Art: Networks, Participation, Hypertext VI.3 Net Art in the Web http://iasl.uni-muenchen.de/links/GCA-VI.3e.html#HTML.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
An affective model of user experience for interactive art
2008
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
Moving Innovation: A History of Computer Animation
2013
Sito, Tom. Moving Innovation: A History of Computer Animation. 1st Edition th ed.Cambridge, Mass. USA: MIT Press, 2013.
Brain Art: Brain-Computer Interfaces for Artistic Expression
2019
Nijholt, Anton. Brain Art: Brain-Computer Interfaces for Artistic Expression. Enschede, The Netherlands: Springer Nature, Switzerland, 2019.
Der blamierte Computer
1985
Geyrhofer, Friedrich. Der blamierte Computer Wiener (November 1985).
Thomas Dreher
I am an art historian, specialized on intermedia art: performance art, conceptual art, computer art and net art.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
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