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  • Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
  • Simmat, William E.. Kunst aus dem Computer Exakte Ästhetik - Methoden und Ergebnisse empirischer und experimenteller Ästhetik 5 (1967).
  • Smith, Gary William. Aesthetic Paragraphs PAGE. Bulletin of the Computer Arts Society 27 (1972).
  • Whitney, John. Computer Art for the Video Picture Wall Art International XV, no. 7 (September 20th 1971): 35-38.
  • Zajac, Edward E.. Computers and Creativity In Architecture and the computer: Proceedings of the First Boston Architectural Center Conference, Boston, MA: 1964.
  • Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
  • Grau, Oliver and Jonathan P. Bowen and Kia Ng. Renewing Knowledge Structures for Media Art In EVA London 2010: Electronic Visualisation and the Arts, edited by Alan Seal, 286-295. Swindon: British Computer Society, 2010.
  • Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
  • Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
  • Hessels, Scott. GPS Film: Cinema’s Latest Revolutio proceedings of SIGGRAPH: The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, New Orleans (2009).