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The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
Kamper, Dietmar. Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden In Strategien des Scheins: Kunst - Computer - Medien, edited by Florian Rötzer and Peter Weibel, 16-22. München: Boer Verlag, 1991.
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
Immersive Computer Art and the Making of Consciousness
1999
McRobert, Laurie. Immersive Computer Art and the Making of Consciousness In Reframing Consciousness, edited by Roy Ascott, 32-37. Bristol, Wilmington: Intellect Books, 1999.
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
Computer Art: Critical Issues in Pedagogy
1991
Penny, Simon. Computer Art: Critical Issues in Pedagogy Artlink (September 1991).
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