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A Brief History of Motion Capture for
Com
puter Character Animation
1994
...Sturman, David J.. A Brief History of Motion Capture for
Com
puter Character Animation .
The Art of
Com
puter Programming
1997
...Knuth, Donald. The Art of
Com
puter Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Responsive Workbench: A Virtual Work Environment
1995
... The Responsive Workbench: A Virtual Work Environment IEEE-
Com
puter 14 (1995): 12-15.
Com
puter Art
1994
...Kusahara, Machiko.
Com
puter Art Studio Voice (March 1994).
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... zu unterscheiden In Strategien des Scheins: Kunst -
Com
puter - Medien, edited by Florian Rötzer and Peter Weibel, 16-22....
The Art of Human-
Com
puter Interface Design
1990
...Laurel, Brenda, ed. The Art of Human-
Com
puter Interface Design. New York: Addison-Wesely, 1990.
Immersive
Com
puter Art and the Making of Consciousness
1999
...McRobert, Laurie. Immersive
Com
puter Art and the Making of Consciousness In Reframing Consciousness, edited by Roy Ascott, 32-37. Bristol,...
Journey into VR
1996
...Porter, Steven. Journey into VR
Com
puter Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-
Com
puter Interaction
2002
...enny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-
Com
puter Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
...Prince, Patric D.. Interacting with "Machine Culture" IEEE
Com
puter Graphics 13, no. 5 (September/October 1993): 4-8.
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