Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
101
102
103
104
(current)
105
(more)
597
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
Day-Dreaming States in Interfaced Environments: Telematic Rituals in Ouroboros
2004
Domingues, Diana. Day-Dreaming States in Interfaced Environments: Telematic Rituals in Ouroboros Leonardo 37, no. 4 (August 11th 2004): 308-314.
Lust and Wanderlust: Sex and Tourism in a Virtual World
1993
Paterson, Nancy. Lust and Wanderlust: Sex and Tourism in a Virtual World Art and Cyberculture, Media Information Australia 69 (August 1993): 7-12.
L`Abécédaire de Christophe Bruno
2007
Bruno, Christophe. L`Abécédaire de Christophe Bruno Poptronics Boot-04 (August 2007).
Snail Mail Gets Literal
2008
Boredomresearch. Snail Mail Gets Literal Time Magazine 172, no. 5 (August 2008).
Essay Concerning Human Understanding
1995
Kac, Eduardo. Essay Concerning Human Understanding Leonardo Electronic Almanac 3, no. 8 (August 1995).
Syntax as Sign: the Use of Ecological Models Within a Semiotic Approach to Electroacoustic Composition
2010
Basanta, Adam. Syntax as Sign: the Use of Ecological Models Within a Semiotic Approach to Electroacoustic Composition Organised Sound 15, no. 2 (August 2010): 125-132.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
Copiar é preciso. Inventar não é preciso.
2011
Beiguelman, Giselle. Copiar é preciso. Inventar não é preciso. seLecT 01, no. 01 (August/September 2011): 37-43.
Radical Reordering: Bit-size Chunks in the Al Grano Project
2015
Badani, Pat. Radical Reordering: Bit-size Chunks in the Al Grano Project ISEA2015 Proceedings: Bio-Art Proceedings of the 21st International Symposium of Electronic Art, no. ISSN: 2451-8611 / ISBN: 978-1-910172-00-1 (August 2015).
1
…
(more)
101
102
103
104
(current)
105
(more)
597