Archive Search

  • The Unframed World -
    ... presents various artistic approaches towards the medium that has been impacting many realms of life since mass-market VR technologies were launched in early 2016. These technologies will continue to significantly transform in the years and decades to...
  • Neuro Baby -
    ... or cooing depending on the way the viewer addresses it” (Stephen Wilson, Information Arts. Intersections of Art, Science, and Technology, Cambridge/Mass.: MIT Press 2002, p. 795). “It doesn't matter what words you use, but rather your tone of voice. So,...
  • ... to make music to communicate particular emotions” (Stephen Wilson, Information Arts. Intersections of Art, Science, and Technology, Cambridge/Mass.: MIT Press 2002, pp. 795-796).
  • ... artefacts in both digital and analogue media. Her research focus is the intersections of art, archives and digital media technologies and the haunted spaces where systems and structures break down. The study of entropy and the artist’s role in...
  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
  • ... can be seen as time pixels. When you take the cubes and put them together you do a very elementary thing of digital signal technology: assembling a more complex information flow out of small units
  • Sakrileg -
    ... machine is nervous). Most of the times the machine succeeds to hold the ball and calms down again, but sooner or later the technology will fail and the ball falls down. Sakrileg won the first prize of Conrad Electronic art competition for electronic art...
  • cyberSM -
    ... virtual bodies, they can physically touch one another through the network. The cyberSM project makes communications technology transparent. It allows us to extend our physical perceptions over distances, through computer neworks, and beyond virtual...
  • sens:less -
    ...sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users journey through...
  • Family Portrait -
    ... are not verbal (they are chosen from a computer screen). Yet the interactivevideo installation, which uses widely available technology, works as a metaphor for an encounter. As with other virtual reality systems, my portraits are worlds onto themselves...