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Franc Solina
Franc Solina i
s a
n artist and computer scientist. He has been teaching at the Faculty of Computer and Information Science since 1988 and has been involved in the Video and New Media program at the Academy of Fine Art
s a
nd Design since 2011. In 1991,
Virtual 3D Models of Insects for Accelerated Quarantine Control
2013
Nyugen C; Lovell D: Oberprieler R: Jennings D: Adcock M; Gates-Stuart E; LaSalle J:. Virtual 3D Models of Insects for Accelerated Quarantine Control International Conference on Computer Vision, ICCV (2013).
Sound
Sla
m
2002
-
2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded club
s a
nd producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart di
sea
se. Sound
Sla
m i
s a
high end
ArsRss
2009
-
2009
ArsRSS re-reads between approximately 100 art and new media related RSS feeds twice-daily, caches the feed
s a
nd completely re-writes its database of words found in the feeds. This makes for fast response times both for
sea
rching across feed
s a
nd for
Urban Quick Response
2013
-
2013
Commissioned by the National Centre for Contemporary Art (Rus
sia
), in partnership with The PRO ARTE Foundation (Rus
sia
), Urban Quick Response i
s a
project by Olga Kisseleva, created in urban
spa
ce, in collaboration with local re
sea
rchers. The work,
Wild Panoramic Navigator
2010
The WILD Panoramic Navigator i
s a
novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provide
s a
means for the general public to intuitively and interactively orient
Where are you from?-Stories. Version 09
2009
-
2009
Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media in
sta
llation. Measurements: variable (black box) Other information: Group exhibition held at: E
spa
cio Fundación Telefónica, Bueno
s A
ires, Argentina, July 8th –
Quia
sma
2002
-
2004
A relational narrative map of the
spa
ce allows us to model a
spa
ce of data that is there a
s a
network in the subsoil to be vi
sua
lly exposed by whoever interacts with the DVD. An open model for ideas, for the crossings of information, for the
1,4..19
2013
-
2014
Animal experimentation i
s a
common practice for people. We have used the
sta
ndard metaphor of a mouse in a labyrinth to study the mechanics of how reality of
sha
ped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
[FRAY] PerformanceInsideOut
2006
-
2006
PerformanceInsideOut wa
s a
3hour non-stop physical and virtual performance event with 9 live and beyond performances. Remix, new media, nodes, antie
sta
blishment, micro, underground, multi, rhizome
s a
re some of the themes explored in this event. The
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