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  • it feels like home -
    ...“It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation, “It feels like home”...
  • kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... Belgium, Ukraine, among others. He currently develops research on the implementation of new media in arts, specializ ing in interactive systems, non-conventional projection and digital humanities.
  • ...Tiago Martins is a researcher, creator and educator working in XR and interactive media.
  • Limitless2023 -
    ...This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising company logos according to...
  • ...website-specific and interactive videos with strange subtitles and other misused YouTube functions. each one based on & using sounds from one category of YT's Audio Library. . . . YouTube’s Audio Library is an archive of 4000 sound effects for anyone to use in their...
  • ...Dioramas of the Divine is a series of abstracted, interactive landscapes inspired by Greek mythology. The triptych creates a unified vision of awe and power, which is divided into three distinct scenes seen from the perspectives of the gods Zeus and Poseidon and the...
  • This SIGGRAPH SPARKS session will focus on seminal works created by pioneering digital artists from the 1960s to the year 2000, that helped define a new genre.
  • LAB 1: ART+COM -
    ... were conceived as part of the long-term research projects New Media in Urban Planning and The Digital Model House. The interactive city simulation Berlin-Cyber City (1989) took visitors into the past and the future of Berlin after the fall of the Wall....