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World Graphic Design Now 6 - Computer Graphics
1989
Katsui, Mitsuo and Toshifumi Kawahara, ed. World Graphic Design Now 6 - Computer Graphics. Tokyo, Japan: Kodansha, 1989.
Osmose: Is VR Supposed to be this Relaxing?
1996
Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer Graphics and Applications (IEEE Computer Society) 16, no. 6 (November 1996): 4-5.
Artificial Evolution for Computer Graphics
1991
Sims, Karl. Artificial Evolution for Computer Graphics In SIGGRAPH`91 Proceedings, , 319-328. : 1991.
Choreographed Image Flow
1992
Sims, Karl. Choreographed Image Flow The Journal of Visualization and Computer Animation 3, no. 1 (January/March 1992): 31-43.
Interactive Evolution of Equations for Procedural Models
1993
Sims, Karl. Interactive Evolution of Equations for Procedural Models The Visual Computer - International Journal of Computer Graphics (August 1993): 466-476.
Geometry and Part Feeding
2002
Van der Stappen, Frank and Robert-Paul Berretty and Ken AND Overmars Goldberg. Geometry and Part Feeding In Sensor Based Intelligent Robot Systems, edited by H. Bunke and H. I. et. al. ChristensenVol.2238. Lecture Notes in Computer Science, ,
Behaglichkeitsfaktoren im Raum: II. Akkustik im Computer
1991
Strauss, Wolfgang and Monika Fleischmann. Behaglichkeitsfaktoren im Raum: II. Akkustik im Computer. Berlin: Berliner Senat für Wissenschaft und Forschung, 1991.
The Computer Artist´s Handbook: Concepts, Techniques, and Applications
1992
Schwartz, Lillian F. and Laurens R. Schwartz. The Computer Artist´s Handbook: Concepts, Techniques, and Applications. New York: W W Norton and Co, 1992.
Behaglichkeitsfaktoren im Raum_I. Licht im Computer
1989
Berliner Senat für Wissenschaft und Forschung, ed. Behaglichkeitsfaktoren im Raum_I. Licht im Computer. Berlin: 1989.
Höhlenbewohner, 3D-Umgebung der virtuellen Art
1997
Sperlich, Tom and Gernot Schärmeli. Höhlenbewohner, 3D-Umgebung der virtuellen Art ct magazin für computer und technik 1 (1997): 78-81.
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