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The Virtual Brewery Adventure
1996
...Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure
Com
puter Graphics 30 (November 1996): 4.
Real time
Com
puter Graphics from Body Motion
1983
...Fisher, Scott S. and A. Marion. Real time
Com
puter Graphics from Body Motion In Optics in Entertainment, edited by C. OutwaterSPIE 391,...
Com
puter Animation: A New Aesthetic Approach
1986
...Allen, Rebecca.
Com
puter Animation: A New Aesthetic Approach In Proceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
New Techniques for the Creation of Artificial Realities
1987
...llen, Rebecca. New Techniques for the Creation of Artificial Realities In
Com
puter Images and Hi-Vision - CG '88, Tokyo: 1987.
The Treasure of
Com
puter Graphics
1998
...Fujihata, Masaki, ed. The Treasure of
Com
puter Graphics. Tokyo, Japan: JustSystem Publication, 1998.
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
... Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch
com
puter art faszination, edited by Gerhard Dotzler, 275-276....
The aura of the simulacrum. Der
Com
puter und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
...Youngblood, Gene. The aura of the simulacrum. Der
Com
puter und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai...
Künstliche Welten aus dem
Com
puter
1994
...Hierholzer, Michael. Künstliche Welten aus dem
Com
puter Frankfurter Allgemeine (July 10th 1994).
Protected Mode
1991
...ttler, Friedrich Adolf. Protected Mode In Strategien des Scheins. Kunst -
Com
puter - Medien, edited by Florian Rötzer and Peter Weibel,...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... edited by Los Angeles University of CaliforniaLos Angeles, CA:
Com
puter Science Department, UCLA, 2000.
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