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The Computer in the Visual Arts
1998
Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
Networked Narrative Environments
2005
Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
Art, Technology and Computer Science
1986
Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
Die digitale Bildrevolution
1985
Weibel, Peter. Die digitale Bildrevolution In Leuchtspuren. Holographie, Licht und Computer. Kampnagelfabrik, Halle O, Hamburg vom 23.3. bis 5.5.1985, edited by Gabriele Juschka-KaiserHamburg, DE: Rheinland-Verlag, 1985.
Der Bruch des Bildes. Vom Tafelbild zum Bildschirm
1990
Weibel, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer art faszination, edited by Dotzler Medien Institut, 25-31. Frankfurt/Main: Suhrkamp, 1990.
Die Wirklichkeit des Scheins
1991
Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
1995
Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
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