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Computer Artist Char Davies
1994
Robertson, Barbara. Computer Artist Char Davies Computer Artist 3, no. 2 (February/March 1994): 16-20.
Digital Dialectics: A Hybrid Theory of Computer Media
1993
Lunenfeld, Peter. Digital Dialectics: A Hybrid Theory of Computer Media Afterimage 21 (November 1993): 5-7.
Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer
1994
NGBK, ed. Erzeugte Realitäten II: Stelarc, Orlan, Luis Bec. Der Körper und der Computer. Berlin: Neue Gesellschaft für Bildende Kunst, 1994.
Auf dem Weg zu einer neuen Mediensprache / On the Way to a New Media Language
1993
Zapp, Andrea. Auf dem Weg zu einer neuen Mediensprache / On the Way to a New Media Language In Computer Art Faszination, edited by Gerhard Dotzler, 236. Frankfurt/Main: Dr. Dotzler Medien Institut, 1993.
Biotica: Art, Emergence and Artificial Life
2001
Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities
1999
Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
Ultima Ratio - A Visual Language for Argumentation
1999
Schroeder, Michael and Daniela A. Plewe and Andreas Raab. Ultima Ratio - A Visual Language for Argumentation In Proceedings of International Conference on Information Visualisation, London, UK, edited by IEEE Computer SocietyVol.IV. , 510-515.
Experimental Computer Art
1999
Sommerer, Christa and Maurice Benayoun and Lucy Petrovich and Knipp, Tammy and Thomas Lehner. Experimental Computer Art In Siggraph’99 Conference Abstracts and Applications, edited by ACM SIGGRAPH, 142-143. New York: 1999.
Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and
Behaglichkeitsfaktoren im Raum_I. Licht im Computer - Forschungsbericht für den Berliner Senat für Wissenschaft und Forschung
1989
Fleischmann, Monika and Wolfgang Strauss. Behaglichkeitsfaktoren im Raum_I. Licht im Computer - Forschungsbericht für den Berliner Senat für Wissenschaft und Forschung. Berlin: Berliner Senat für Wissenschaft und Forschung, 1989.
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