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PHSColograms and Rotated PHSColograms
1995
Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
PHSColograms and Rotated PHSColograms
1995
Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
PHSColograms and Rotated PHSColograms
1995
Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
PHSColograms and Rotated PHSColograms
1995
Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
PHSColograms and Rotated PHSColograms
1995
Sandor, Ellen and Janine Fron and Stephan Meyers. PHSColograms and Rotated PHSColograms Computers & Graphics 19, no. 4 (July/August 1995): 513-522.
Man as 'Aggregate of Data': What Computers should not do.
2019
van der Meulen, Sjoukje and Max Bruinsma. Man as 'Aggregate of Data': What Computers should not do. AI & Society 2, no. 34 (2019): 343-354.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
On physiological computing with an application in interactive art
2004
Everitt, Dave and Ernest Edmonds and Michael Macaulay and Greg Turner. On physiological computing with an application in interactive art Interacting with Computers Volume 16, Issue 5, no. https://doi.org/10.1016/j.intcom.2004.08.003 (October
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
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