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Digitale Medien in der Erlebnisgesellschaft.Kultur - Kunst - Utopien
2008
Simanowski, Roberto, ed. Digitale Medien in der Erlebnisgesellschaft. Kultur - Kunst - Utopien. Reinbeck bei Hamburg: rowohlts enzyklopädie, 2008.
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
2011
Simanowski, Robert. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations. Vol.35. Electronic Mediations, Minneapolis: University of Minnesota Press, 2011.
Textmaschinen - Kinetische Poesie - Interaktive Installationen. Zum Verstehen von Kunst in digitalen Medien
2012
Simanowski, Robert. Textmaschinen - Kinetische Poesie - Interaktive Installationen. Zum Verstehen von Kunst in digitalen Medien. Bielefeld: transcript, 2012.
The Art of Mapping Statistics
2005
Simanowski, Roberto. The Art of Mapping Statistics https://mediarep.org/bitstream/handle/doc/18643/Dichtung-Digital_35_1-10_Simanowski_Legrady_Mapping_Statistics_.pdf?sequence=2&isAllowed=y.
Extended World
2012
Event: Extended WorldInstitution: Réalité augmentée adaptative, SIME-SITEM, Carrousel du LouvreComment:
The Dump: Recycling of Thoughts
2010
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2010
The Dump - recyclage d’idées est une sorte de laboratoires d’idées artistiques. Les artistes ont été encouragés à prolonger les concepts d’un autre artiste, à utiliser les concepts entreposés sur le blog de Maurice Benayoun. Au lieu de recettes
Life Spacies II
1999
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1999
video
"Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Featured Artist Christopher Salter
05/2017
.. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
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