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Sally Sheinman
I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
"Stair Procession"
2000
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2000
This site-specific installation was curated by Carolyn Christov-Bakargiev as part of P.S.1’s Vertical Painting series initiated by Alanna Heiss in 1997. Created for P.S.1’s northwest stairwell, Stair Procession is a white-on-black drawing similar to
Decision Disc N°1
2012
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2012
Are you confronted with a difficult choice? Don't you know wether to do something or not? Then pose your question, play the record and you'll easily find the right solution! As soon as a coin is flipped into the air, as soon as the dice is thrown,
Une décision scientifique pose un lapin à Avignon
2000
Diez, René. Une décision scientifique pose un lapin à Avignon Midi Libre (June 2000): 8.
Decision Values
2014
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2014
Event: Decision ValuesInstitution: Gallery 33Comment:
Kin>% / Cultura Plasmic INC
K Woods aka Kin>% / Cultura Plasmic INC is a PhD researcher and multi-pseudonymous artist at the University of Newcastle in Fine Art/Digital Media, with a focus on Digital Fatalism and how algorithmic technologies interplay with agency and the
Riding the Net
2000
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2000
video
Riding the Net presents a novel approach to browsing the Internet in a more intuitive, playful and entertaining fashion. While two users talk and communicate with each other, the keywords of their communication are being picked up by the
Visions of Hildegard, C
2000
en los últimos años. Twenty-six Visions of Hildegarde. 30" by 22", 2000. Algorithmic pen and ink drawing on paper with 4 gold leafed medallions. (Original algorithmic procedures date from the early 1990's.) Los dibujos de la familia
Bots
2000
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2000
Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
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