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Visions of Hildegard, C
2000
en los últimos años. Twenty-six Visions of Hildegarde. 30" by 22", 2000. Algorithmic pen and ink drawing on paper with 4 gold leafed medallions. (Original algorithmic procedures date from the early 1990's.) Los dibujos de la familia
Bots
2000
-
2000
Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
FemCity
2002
-
2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
Kitsun
2010
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2010
KITSUN est un instrument de navigation fondé sur la dynamique des flux sémiques urbains. Dans les champs d’attractions qu’ils génèrent, ces flux informationnels viennent se substituer aux champs magnétiques de la boussole dans la détermination des
Architecture scénographies interactives
2000
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2000
Dans les projets de conception d’exposition, je m’efforce de considérer la scénographie comme une composante significative du message véhiculé par le projet muséographique. Nous sommes en effet passés d’une époque où le muséographe avait
Mediaflow
2006
-
2006
video
MEDIAFLOW :BROWSER AAND INSTALLATION 2006 Thoughts in the flow, that's what the Media Flow Interface stands for. The entire content of an archive, here netzspannung.org, is visible at a glance. Parallel streams of images and words run along the
Bots
2019
video
With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
Blank Chance
2012
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2012
How do we make decisions? Decisions can be reached applying various methods – intuition or reason. Sometimes, using divination methods or certain tools to find out what might be best supports the process. Whether shaking fortune sticks, reading the
Perhaps
1998
-
1999
This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
I N S N ( H ) A K (R) E S
2003
-
2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
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