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  • Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • Laufende Projekte -
    Video installation [English title, Ongoing Projects] "The projection of a sequence of images onto a ball and, as a consequence, the wall behind it, results in the juxtaposition of two projection surfaces. Whereas the ball displays a focused but
  • Video sculpture A monitor is hung up with rubber bands and steel spirals, and thus installed as a punching ball in the exhibition space. A video shows the world globe seen from orbit. The globe rotates and passes through a process of resolution and
  • Ball, Steven. Up the Snakes and Down the Ladders Mesh 12 (1998).
  • Video Ball Sculpture -
    Event: Video Ball SculptureInstitution: Scholengemeenschap QuirijnComment:
  • Fischer, Hervé, ed. Art and Marginal Communication. Paris: Balland, 1974.
  • Fischer, Hervè, ed. L'Histoire de l'art est terminée. Paris: Balland, 1981.
  • Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000.
  • Equivalents II -
    The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when