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Conversations @ the Studio
2005
video
Conversations@the Studio presents a natural navigation of a real-world situation—a contemporary glass craftsman’s studio. By displaying a 360-degree global video recording, made on location at the glass blowing studio, it provides the tele-present
His Master's Voice
2001
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2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Laufende Projekte
1993
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1993
Video installation [English title, Ongoing Projects] "The projection of a sequence of images onto a ball and, as a consequence, the wall behind it, results in the juxtaposition of two projection surfaces. Whereas the ball displays a focused but
Punching Ball
1989
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1989
video
Video sculpture A monitor is hung up with rubber bands and steel spirals, and thus installed as a punching ball in the exhibition space. A video shows the world globe seen from orbit. The globe rotates and passes through a process of resolution and
Up the Snakes and Down the Ladders
1998
Ball, Steven. Up the Snakes and Down the Ladders Mesh 12 (1998).
Video Ball Sculpture
1980
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1980
Event: Video Ball SculptureInstitution: Scholengemeenschap QuirijnComment:
Art and Marginal Communication
1974
Fischer, Hervé, ed. Art and Marginal Communication. Paris: Balland, 1974.
L'Histoire de l'art est terminée
1981
Fischer, Hervè, ed. L'Histoire de l'art est terminée. Paris: Balland, 1981.
The Playful World: How Technology Is Transforming Our Imagination
2000
Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000.
Equivalents II
1992
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1992
The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when
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