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  • ... and Critical Play (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo...
  • ... art projects: interactive installations, media art, internet art, performance art, video art, augmented reality (AR) art, virtual reality (VR) art and mobile art apps. His works are exhibited in major Museums and new media art exhibitions including: ZKM...
  • ... heritage is an important factor in her work. Lisa has exhibited her art work internationally in physical galleries and virtual spaces. She completed a PhD by research project in 2012 at RMIT University, occasionally writes academic texts related to her...
  • ... technologies have truly influenced the language of art in an aesthetic sense: excellent artifices of the process of the virtualisation and creation of countless rhizomes of virtual worlds and invented parallels. Encoding and decoding, identity and...
  • ... between nature/life and technology, literally she was trying to digitally draw out the blurred borderlines of our (virtual) presence and existence, how our identities are being mediated on the screen of the computer. (source:...
  • ... Science. More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From Illusion to Immersion”, MIT Press 2003 (Book of the Month, Scientific American) is with 2600+ citations...
  • ... UK's leading artists working with digital media. For the past decade the collision between the real and the artificial or virtual has been a key area of investigation. Collins works across public, gallery and online spaces. Works include In Conversation;...
  • ... the Akademie der Bildenden Künste, Munich; founder-member of «Otherspace»; work in the field of installation and interactive virtual environments; lives and works in Berlin. source: http://www.medienkunstnetz.de/artist/u.gabriel/biography/
  • ... deployment of game structures or echoes of historical models, thematize fundamental aspects of perception and concepts of virtual reality. Two of her works are part of the collection of the ZKM-Media Museum....
  • ... to pursuing his artistic work with kondition pluriel, he collaborates on international research projects that focus on virtual environments, machine learning, robotics, and artificial intelligence.