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TELEMATIC GALLERY
Arbeitskries Regensburg
Evolution of Fish
2019
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2019
Evolution of Fish is an augmented reality large projection that turns the surroundings--outside on building facades, or inside on gallery walls--into an underwater reef, filled with schools of fish. Visitors can use iPads to guide the fish around
Lend me your Face!
2020
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2023
In Lend Me Your Face!, a neural network animates a single photo of each participating visitor's face to match "driving videos" of leading public figures.* The deepfakes are displayed in large projections surrounding the public. The visitor is
Touching, Traces: The 2020 COVID Election Diaries
2020
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2020
In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
Suspended Spring
2020
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2020
The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
My Identity Is This Expanse!
2020
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2020
I am honored to be guest VR artist in Karolina Markiewicz and Pascal Piron's moving VR work that tells the story of a child who, resilient to despair, seeks relief through memories, imagination, and the strength of poetry. This is based on the true
Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium
1996
Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
StellrScope, the Centenary of Canberra’s Science Art Commission
2013
Barstow, Clive and Eleanor Gates-Stuart. StellrScope, the Centenary of Canberra’s Science Art Commission Imprint, Print Council of Australia Publication 48, no. 1 (2013).
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
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