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Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
... Dinkla: Pioniere Interaktiver Kunst bis heute In Jahrbuch
com
puter art faszination, edited by Gerhard Dotzler, 275-276....
Künstliche Welten aus dem
Com
puter
1994
...Hierholzer, Michael. Künstliche Welten aus dem
Com
puter Frankfurter Allgemeine (July 10th 1994).
Protected Mode
1991
...ttler, Friedrich Adolf. Protected Mode In Strategien des Scheins. Kunst -
Com
puter - Medien, edited by Florian Rötzer and Peter Weibel,...
A Brief History of Motion Capture for
Com
puter Character Animation
1994
...Sturman, David J.. A Brief History of Motion Capture for
Com
puter Character Animation .
The Art of
Com
puter Programming
1997
...Knuth, Donald. The Art of
Com
puter Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The aura of the simulacrum. Der
Com
puter und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
...Youngblood, Gene. The aura of the simulacrum. Der
Com
puter und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai...
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
... edited by Los Angeles University of CaliforniaLos Angeles, CA:
Com
puter Science Department, UCLA, 2000.
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... zu unterscheiden In Strategien des Scheins: Kunst -
Com
puter - Medien, edited by Florian Rötzer and Peter Weibel, 16-22....
The Responsive Workbench: A Virtual Work Environment
1995
... The Responsive Workbench: A Virtual Work Environment IEEE-
Com
puter 14 (1995): 12-15.
Com
puter Art
1994
...Kusahara, Machiko.
Com
puter Art Studio Voice (March 1994).
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